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Showing posts from March, 2011

Large Numbers

Today I was reading the wikipedia page on names of large numbers and I came to a stunning realization: there are some pretty dumb names for numbers out there.  What the hell is a Septendecillion?  That sounds more like a pokemon than a number.  And to my greatest amazement, there's no recorded numerical value for a "bajillion," which is probably one of the most popular numbers of all time.  So in light of this, I move that bajllion be given a numerical value.  And why not?  It is a fan favorite after all.

Starcraft 2 Galaxy Map Editor - Speeding up Development in the Data Editor

When creating new units, abilities, attacks, etc.  most of the tutorials I've seen recommend to create a duplicate of whatever you want to change.  As anyone who has done this knows, it takes forever.  If you want to create, for example, a powerful marine that deals more damage you have to duplicate the unit, the actor, and the attack, and make sure everything is linked up properly.  This... is... tedious... But if you know that you want all marines to deal 100 damage on your map, why go through the trouble of preserving the old marine at all?  Wouldn't it be better to just quickly edit its damage?  To do this just edit the Marine - Gauss Rifle (Damage) directly.  The Data Editor will automatically create a duplicate of that effect with your map as the source.  This will override the standard Libery.SC2Mod Attack and modify the damage as intended.  If you ever want to get the old Marine damage back it's still there, so there's nothing to fear.  This works with anythin

Starcraft 2 Galaxy Map Editor - Create an Attacking Building

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This tutorial shows how to create an attacking building in the Starcraft 2 Galaxy Editor.  In this example we will create a Deadly Supply Depot: a Supply Depot with a Photon Cannon attack.  This requires editing 2-3 different data types for the Supply Depot: the Unit, the Actor,and possibly the Weapon. To get started create a new custom map and fire up the Data Editor. Unit 1) Select Data Type: Units and find the Supply Depot unit.  You might see several Supply Depot Units with different Sources.  Pick any one, they are the same. 2) Right click the Supply Depot and click Duplicate Unit... Leave Supply Depot checked and don't check anything else.  This will tell our Deadly Supply Depot  to share all of these "things" with the existing supply depot.  We'll end up duplicating a few things ourselves later, but leaving the boxes unchecked prevents the creation of a lot of unneeded junk.  Click OK. 3) A Supply Depot Copy unit has been created.  Doubl

Starcraft 2 Galaxy Map Editor - Change the Size of a Building

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This tutorial shows how to change the size of a building in the Starcraft 2 Galaxy Editor.  In this example we will modify a Supply Depot to be of size 1x1.  This requires editing 3 different data types for the Supply Depot: the Unit, the Actor, and the Model(s). To get started create a new map and set the type to custom.  Go to View->Show Grid and check the small option.  Now we'll be able to verify that our new Supply Depot is indeed 1x1.  Once that's taken care of hit F7 or go to Modules->Data Editor to fire up the Data Editor. Unit In this section we're going to create a new Supply Depot called Tiny Supply Depot. 1) Select Data Type: Units and find the Supply Depot unit.  You might see several Supply Depot Units with different Sources.  Pick any one, they are the same. 2) Right click the Supply Depot and click Duplicate Unit... Leave Supply Depot checked and don't check anything else.  This will tell our Tiny Supply Depot  to share all of the