Starcraft 2 Galaxy Map Editor - Speeding up Development in the Data Editor

When creating new units, abilities, attacks, etc.  most of the tutorials I've seen recommend to create a duplicate of whatever you want to change.  As anyone who has done this knows, it takes forever.  If you want to create, for example, a powerful marine that deals more damage you have to duplicate the unit, the actor, and the attack, and make sure everything is linked up properly.  This... is... tedious...

But if you know that you want all marines to deal 100 damage on your map, why go through the trouble of preserving the old marine at all?  Wouldn't it be better to just quickly edit its damage?  To do this just edit the Marine - Gauss Rifle (Damage) directly.  The Data Editor will automatically create a duplicate of that effect with your map as the source.  This will override the standard Libery.SC2Mod Attack and modify the damage as intended.  If you ever want to get the old Marine damage back it's still there, so there's nothing to fear.  This works with anything in the data editor.  You can change any part of a unit, ability, effect, or whatever, and your automatically created duplicate will override the default.

So before you spend a week creating a few units using the duplicate method, make sure you consider using this alternate technique.

Comments

Popular posts from this blog

Terminate Scripted Minicom Session

What Twitter Tells Us

CodinGame: Building an AI to play (and win) at "Penguins"